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Comics ItLG

Handcuffed

Juggling players and their personalities can be harrowing at times, especially when some of the players aren’t exactly friendly towards one another.  It doesn’t help that some players tend to steal the show once in a while and re-railing them sometimes makes the game concentrate on their character more than others.  As a GM, you don’t just manage the game setting, environment and NPCs, you also have to sometimes manage the people playing the game as well. 

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Comics ItLG

Free Fallin’

 Despite your best efforts as a GM to get your players’ characters where you want them to be, they will inevitably muck up the works and go the opposite direction.

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Comics ItLG

Life in the Fast Lane

Players will almost always want to take the path that leads to certain death.  As a GM, if you want the game to last more than an hour or so, you will have to steer them in the right direction from time to time.  Of course, from time to time, you will also want to hasten their deaths yourself.

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Comics ItLG

I Fought the Law

 The beautiful thing about NPCs is they have no life other than the one you give them.  They have no family commitments to worry about, no plans made, no schedules to keep.  This can help GMs move players toward a specific path without totally railroading the game.

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Comics ItLG

Ring My Bell

As a GM, when giving your players instructions, keep them clear and simple.  However, be expecting the fact that even the clearest and most simple instructions can still be botched.  Usually in a new and exciting way.

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Comics ItLG

Free Delivery

Many players will mimic their real world habits in game, including slacking off at work.

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Comics ItLG

Bang the Drum All Day

Give players an inch, and they will take 1.9174×1013 miles.  Fortunately, as a GM, you have clairvoyance and can grant misguided shopping spree wishes when you know that there is no chance they will ever benefit from their ridiculous requests.

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Comics ItLG

Heeey Macarena

When you are a GM, an important lesson is to never let any of your players have incriminating evidence on you, because they will use it any chance they get.

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Comics ItLG

Tequila Sunrise

If it’s one thing many players love to do is have their character get well lit.  Sometimes while getting well lit themselves.  And if it’s one thing many GM’s love to do is make them pay for it, both in game and in reality.

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Comics ItLG

Lyin’ Eyes

If there is one thing players (and friends in general) love to do is to bluff information out of another friend.  Sometimes that information is of a particularly damning variety.